Transciption from the Will Wright speech at SXSW conference. Wright spoke about storytelling in games, compared to the one in cinema, and how to alter the linearity of story.
He pointed Groundhog Day ('Atrapado en el tiempo' in spanish) as an example of a movie that is like a game, every day is a game restart.
More info here: http://www.3pointd.com/20070313/sxsw-xcr ipt-will-wright-keynote/